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Zachary Brown
66 Max HP/Magic Resistance
401 Max Mana
Magic Proficiency:
Main Combat Style: The Zercal Ranged Variation
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66 Max HP/Magic Resistance
401 Max Mana
Magic Proficiency:
Main Combat Style: The Zercal Ranged Variation
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Threat Levels indicate how dangerous something or someone is (or how Powerful a postive effect is) to an Avrage Person that is Magic Sensetiv the threat levels are from highest to lowest:
Max HP/Magic Resistance: Magic Resistance is what u can consider max HP, how it works magical sensitive beings have 2 types of mana, stored (max mana) and produced. Most of actively produced Mana is used to keep up basic vital function, since magic sensitive beings bodies require mana to function / stay alive. About 75% of mana produced is used for vital functions, from the other 25%, ~22% is used to create magic resistance. Magic resistance is a sort of invisible barrier around the body to protect the being from magical attacks. For example, if you hit a non-magic sensitive being with a fireball, they will go up in flames, A magic Sensitive being in their magic resistance absorbs most of the fireball this then reduces their magic resistance but the body itself does not get harmed / barley gets armed. Magic Resistance can be regenerated however it's rather slow, healing spells can regenerate magic resistance (as long as it's not broken). Once magic resistance drops low or even completely breaks your body is vulnerable, if its to low your in danger of so-called crush attacks for example crushing the surrounding air to crush your body this won't work as long as your magic resistance is high enough once its to low your magic resistance cant protect you from a crush. Now when resting, your body can regenerate magic resistance more effectively since less of produced mana is used for vital functions. In combat, there are abilities such as “Undying Will of the Zercks” that transfer stored mana into magic resistance, however this leaves the person in danger of Mana Starvation (Too little mana in the body to sustain basic bodily function) since Produced Mana converts as an example 5 mana to 1 magic resistance, stored mana converts 5000 to 1 magic resistance. A person increases their magic resistance by 2 things training their heart and body to produce more mana and train in general, so their body can Handel the stronger magic resistance around their body
Max Mana is mana stored in a person's muscles, while it's mostly actively produced mana that is used for vital stored mana is also very important and a lack of stored mana leads to symptoms of mana starvation and eventually full mana starvation if not replenished. Stored Mana is partially used to amplify movement however produced mana dose most of that, The thing that max mana/stored mana is always used for is Casting Spells and using magic during combat.
Types indicate the Character's main (or most proficient) magic they use. For Spells / Skills it indicates with magical element it uses, if both the user and spell share the same type the scaling of their attack is increased by 0.1, Magic Types are: Shadow, Death, Hellfire, Light, Holy, Celestial, Soul, Memoria, Elemental, Vecomic, Shattered, Destruction, Nihility, Blood, Chaos, Psychic
Combat Styles represent a theory of battle a structured approach to combat, emphasizing specific philosophies and tactics. Designed by Masters over generations, Combat Styles are generally divided into two categories: Universal Styles, which are adaptable and can be used with multiple weapons, and Specialized Variants, which focus on a narrower range or a single weapon type. In modern times, new Combat Styles are rare, as a viable style must avoid being easily hard-countered by others. Established styles may have weaknesses, but they are not easily overwhelmed, ensuring their continued relevance on the battlefield. For a Detailed Look at Combat Styles, you can go to this page.
Both Physical Attack and Magical Attack are the stats used to calculate damage with physical attack applying to physical attacks and magical attack applying magical attacks, The calculation is rather simple u take The Attack Stat that is being applied and multiply it by the scaling factor which is 0.5 or 0.6 if it's the same damage type between character and ability.
Both Physical Defense and Magical Defense are the stats used to calculate damage reductions, with physical defense applying to physical attacks and magical defense applying to magical attacks, U then take the applied defense stat and multiply it by the scaling factor which is 0.5. .