Armor

Labels

B

ZRG Armor gen.1 Type S

150 Physical Defense Value

200 Magical Defense Value

The First Prototype(Generation 1) of the Zerck Royal Guard Armor, Standard Issue Type.
Created by Legendary Zerck Scholar Gekshera Berzeric and woven by Legendary Weaver Sagnah Berzeric.
While the gen.1 is more of a proof of concept, it was revolutionary which warranted the sitting Dark Empress Serina Kos’deran to approve a Royal Decree to start work on The ZRG Armor gen.2.
What made this Proof of concept revolutionary is that despite being made from cloth it offered lots of protection which was achieved by reanimating scales from powerful beasts such as dragons, and synthesizing this with Dark Steel and weaving it into a fabric.
This leveled the playing field when it came to armor when compared to Ignius armor as the Ignius has access to holy metals which offer much greater protection compared to Dark Steel witch the Zerck had access to.
Due to the fabric being partially made out of reanimated living tissue it has similar properties to that of an undead being specifically being able to self regenerate smaller damages such as cuts.

S

ZRG Armor gen.2 Type S

250 Physical Defense Value

420 Magical Defense Value

The first real Generation of the Zerck Royal Guard Armor, Standard Issues Type.
After the success of generation 1, Sitting Dark Empress Serina Kos’deran issued a Royal Decree giving funding to the Project to develop the second generation known as Project Metal Sheep lead by Legendary Zerck Scholar Gekshera Berzeric and Legendary Weaver Sagnah Berzeric,who created the proof of concept.
The second generation offers loads of improvement, including the multi layered nature of the armor, the undergarments are made from the elastic fabric Sagnyster, the second layer is another revolutionary advancement it's a leather made from the Gornack Beast that lives in the northern taigas of Eurksa and the southern Savannas of Terasia. The Zercks used this beast's unique hide due to its ability to provide good protection from both heat and cold. While this was known for many years, only the Ignius had access to these regions but deemed the hide unusable as it doesn’t offer enough protection for the wearer, but when the Ravens joined the Zerck Empire the Zercks gained access to the material and due to the Zercks unique physiology of being slightly more dead compared to a non Zerck makes them slightly more resistant to the elements, together with the hide it actually offers great protection from the elements. The upper layer is a cloth named Ravtena witch grows by the river roltav. It has the unique property of being very elastic but rather strong, The Zercks combined this with a with lightweight plate armor encased in a protective cloth, this design offers enhanced resistance against piercing attacks such as arrows or bullets. While it doesn't match the full defensive capabilities of full plate armor, it still delivers a significant level of protection. The outermost layer of the armor is a uniform fashioned from reanimated scales of powerful beasts, such as dragons. These scales are synthesized with Dark Steel and intricately woven into a fabric which was given the name Berzerican Fabric in honor of the creators, this was also already used in the prototype gen.1.
Together the armor now offers protection from cold and hot environments, stronger protection from Physical attacks, while not sacrificing the lightweight nature of the armor offering great mobility. Due to the advancement, the costs shut up, but the improvement compared to gen.0 were so great that it was used from the pre Great Magical War 2 era all the way to the end of the Terasian War, which was when gen.2 was devolved.

S

ZRG Armor gen.2 Type A

50 Physical Defense Value

150 Magical Defense Value

The first variation of the Standard Type of the Zerck Royal Guard Armor, Type A stands for Assassin. This type of the Zerck Royal Guard Armor was specifically designed to suit the unique needs of rogues/assassins/spies.
Some additions made for example was the addition of a hood and face covering this choice was made because, the 2nd layer was modified the Gornack Beast hide was still used but instead of the upper layer being the Ravtena + Light plate a special magically infused fabric known as hidanta was used. This choice was made due hidanta’s special properties, this is because when rogues/assassins/spies want to use their invisibility they have 2 spells they constantly have to use, one being Into the Shadows and the other Magical concealment, Into the shadows makes them invisible, but their magical aura can still be felt by others this is where magical concealment comes into play it hides the users magical aura. These 2 spells however are very costly and even the most experienced can only keep it up for at max 15 min. Now Hidanta absorbed magic, meaning the need to use Magical concealment is no longer existent since the Fabric already absorbs the magic all the wearer has to do is use into the shadows, they still have to use Magical Concealment but in a way less potent form since Hidanta already absorbs 90% of the magical aura this intern sinks mana costs by 90% for the wearer, resulting in a max of an hour - 2 hours of being invisible.
Of course with the Ravtena + Light plate removed the armor is way less protective than its type. S counterpart, they also had to make the outer layer less dense to make the armor even lighter since rogues/assassins/spies all exclusively fight with combat styles that are very acrobatic and athletic, and they also tend to be behind the lines making a quick way to escape a top priority in case of danger.

S

ZRG Armor gen.2 Type H

500 Physical Defense Value

420 Magical Defense Value

The second variation of the Standard Type of the Zerck Royal Guard Armor, Type H stands for Heavy. This type of the Zerck Royal Guard Armor was made with a full metal plate, It's pretty much the exact same as Type S but a heavy plate armor version providing loads of Protection epically against physical damage and specifically designed for those who do fight with combat styles that are focused towards needing a lot of defense, Now using these combat styles is rather rare in the Zerck Empire but the Sitting Dark Empress Lisa Ahtrum believed that its important that no Royal Guard is limited in their abilities by the armor.
Since the only modification is a heavy plate armor made from Dark steel as a layer between the 2nd and outermost layer, it didn't need an extensive redesign like the Type. A version
This armor such as most heavy armors made from plates has increased piercing resistance and more defense against Physical attacks. In return, sacrificing mobility and speed.

S+

ZRG Armor gen.3 Type S version:M

350 Physical Defense Value

500 Magical Defense Value

The third Generation of the Zerck Royal Guard Armor, Standard Issues Type.
After Lisa Ahtrum ascended the throne it was clear that she would strengthen the Zerck Royal Guards, she did this by using the Royal Guard to win the Terasian war only with the use of the Zerck Royal Guard. This gave the Dark Empress enough leverage to have the Zerck Royal Guard be added to the codex and made an official part of the Zerck Empire's Military, as before it was just a branch of the throne. This gave the ZRG more funding with said funding the Zercks started development on the gen.3 of the ZRG Armor code named: Project Darkstream, and an official command and HQ was created under the control of the Dark Empress.
Most of the armor was improved, the Berzerican Fabric was advanced, the Gornack Beast hide with the Ravtena + light plate was improved to now hold a medium plate armor making the armor slightly more heavy but with the other main advances this was basically nullified.
The main Breakthrough of this generation was the incorporation of Cosmorite/Vecomite a highly magical/energy dense crystal that in the cosmic days was strong enough to power spaceships, However after the migration to Dragonia after the shattering of the Cosmos, The Technology was lost and Dragonia did not have any natural occurring Cosmorite/Vecomite, however after the 3rd Great Magical War the Zercks once again gained access to the Cosmos and the ZRG started Project Sunken Ship, The primary objective was regain the lost technology, this failed already half a year into the operation as it was discovered that any large stocks of Cosmorite were corrupted or destroyed by shattered magic making them unusable however small chunks remained which were taken back to Dragonia.
There the project took onboard a former Vecom Engineer, Xarchar Lonraw, who joined the Zerck order after the Battle of Altrous after the Zerckish Souther Campaign in the first Great Galactic war in the cosmic realm.Altrous was a slave to the Vecomic empire led by Sacri’asis Athrum and build weapons using Cosmorite a rare material that is extremely energy dense, The Zercks Recognized his talent and due to the fact he during his time as a salve became corrupted they took him in. With his expertise and the relative success of Project Sunken Ship.
With his expertise of Cosmorite/Vecomite, impressive systems were developed and added to the armor these include.


- The ZRG_Cd(The Zerck Royal Guard Communication device also known as intercom): A communication device set up for long range communication, even cross realm communication.
- The ZRG-CDU(The Zerck Royal Guard Combat data uploader):A device that sends all combat data to the ZRG Command.
- The ZRG_Md_Id(The Zerck Royal Guard Map device and intercom dialing):The Map device that is like a physial map but automatically updates as the device scans the sourcing of the wearer the intercom dialing is responsible for dialing in the communication device
- The ZRG_Lt(The Zerck Royal Guard Location transmitter): A device that transmit the location to Command
- The ZRG_Et(The Zerck Royal Guard Emergency Transmitter): This device monitors the vitals of the wearer, if they become critical they send an emergency transmission to command with last data available from the ZRG_CDU and the ZRG_Lt, This device also doesn’t require active magic from the wearer to function unlike the other parts.
- AeMS (Advanced+enhanced Movement Support): A device inside the boot that will enhance movement Speed and Agility, removing the movement and agility penalty from the medium plate making the armor act like a light armor
- EbS (Elastic band support): A special band at the back of the boot that dampens falls, making the wearer more resistance to bone fractures from falls
- SahBt(Stability and hidden blade Trigger):While the hidden blade trigger in the boot was a thing for many years and nothing new, the new thing about this is the Stability enhancer which provide extra stability on slippery and unstable surfaces

Most of these devices serve the purpose of the ZRG now having a command structure, making it vital for command/the officers to be able to communicate with ZRG units and give live updates such as possible dangerous ahead or updated mission objectives from command. The Devices located in the boot are there primarily to support the use of a Medium Plate now negating the effects of the heavier weight making the armor fell more heavy but with no movement or agility penalties.
Overall the 2nd gen was the longest used while it primarily focused on integrating Cosmorite/Vecomite Technology into the armor while advancement in the synthesis of Berzerican Fabric, and the incorporation of a medium plate giving all more defense as well.
Also, new this generation has a version which replaces the Type H and instead makes it a version of the type S, there are other Versions for officers, Commanders, the Shadowsguard, but these are purely cosmetic unlike the Version M (Medium) and Version H (Heavy)
This generation of the armor cost much more than its previous generation counterpart, it's one of the most expensive things in the Zerck Military Arsenal with 1 costing in production around 2 million gold (For comparison a Warship cost around 5 million gold in production), Due to the Nature of the Zerck Empire those cost are not much of a concern to the Zerck Empires Government especially since the Zerck Royal Guard are elite forces meaning not a lot of them exist. But if one wants to be buy one on the black market, they can go easily above 5 million gold.

S+

ZRG Armor gen.3 Type S version:H

600 Physical Defense Value

450 Magical Defense Value

Same as the ZRG Armor Gen.3 Type S version:M but with a heavy plate instead of medium.
Formerly known as the Type H this version dose similar it provides more protection at the cost of Speed and Agility.

S+

ZRG Armor gen.3 Type A

180 Physical Defense Value

200 Magical Defense Value

The 3rd Generation of the Assassin Type includes all the modifications of the Standard issue. Now with the AeMS a light plate was also able incorporated giving the armor more defense. Furthermore, the hidanta’s Fabric was improved making extending the time of invisibly by 5%.
In addition, the boots were also equipped with AeMS+ witch give more even more agility.

S+

ZRG Armor gen.3 Type E

600 Physical Defense Value

450 Magical Defense Value

The Type E of the third Generation of the Zerck Royal Guard Armor is the Expedition Type this formally used to be the heavy type but was repurposed into the Expedition Type this Armor is used by Expedition and Scout units that might go for a very prolonged period of time of grid.
The armor uses heavy Plate, Is way more insulated against the elements and also has other special features that protects the user stronger from magical corruption.
The heavy type is now just a version of Type S.

Explanations